Magnificent Flying Machines Board Game

365games £40.99 Go to 365games First seen in Apr 2019
Description
This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries Air travel was risky and most unreliable Often only a small number of the entrants would make it to the finish line Will one of your pilots manage to face up to the challenge? But watch out In this era of gentlemanly behavior and stiff upper lips there are a few cads and bounders who will cheat to win In Magnificent Flying Machines the player who ends the game with the most victory points wins These can be earned in various ways including being the first to land successfully on a certain terrain tile landing on the middle airfield transporting cargo or passengers or performing trick maneuvers Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using The game is played in a series of rounds A round begins with the first player taking a turn Each player takes their turn in order clockwise around the table During a turn a player has two action phases available There are three types of action phase to choose from These are the takeoff phase (which may also include refueling repairing and scavenging spare parts) the flying phase (which may also include gaining altitude and performing trick maneuvers) and the landing phase (which may also include refueling) In addition whenever a flying machine lands on a terrain tile any passengers that wish to will disembark and any cargo intended for that terrain type is unloaded It may also take on available equipment cargo and passengers if space is available to do so Players progress in the game by passing a series of takeoff flying and landing tests To determine the difficulty of a particular test first look at the number of symbols for that test shown on the terrain tile that the flying machine is on Simply add the number of symbols shown on the terrain tile to the number of symbols on the relevant weather tile If a player needs to take a test first check to see the total number of relevant symbols shown on the flying machine dashboard This is the number of dice that may be rolled when attempting to obtain a sufficient number of symbols to pass the test If the player does not roll enough symbols they may then choose to make use of special equipment use spare parts or play trick and boost cards to obtain additional symbols in order to pass the test If a player is unable to obtain a sufficient number of symbols to pass the test then a failure occurs If the dice rolled include a catastrophic failure symbol then a catastrophic failure occurs The effects of such a failure vary depending on the test being taken
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