Description
Don't Lose Your Cool. To play the Don't Lose Your Cool game, one player puts on the Cool-O-Meter unit that will measure their heart rate. Then, their opponent rolls the 3 action dice. What shows up on the dice corresponds to actions the opponent can do to get the other player to get all flustered and react within 30 seconds. For example, opponents might have to get up close to the other player and sniff them, stare them down, or make pig noises - all in an attempt to increase the player's heartrate. Who will stay calm and collected and who will break under pressure?
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