Ex-Display Dead Mans Draw

365games £14.99 Go to 365games First seen in Apr 2018
Description
Description below is for brand new sealed products and may not represent the ex-display item fully Images are for illustration only Contents and item condition may vary All items are sold in working condition Instruction manuals guides downloadable or online accessible content listed on the product are not guaranteed to be included Dead Man&39;s Draw is a simple and strategic card game of risk and reward for 2 to 4 players Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands  The core of your turn in Dead Man’s Draw is all in the flip pulling the top card off the deck and using its special ability Your turn isn’t over until you say it is though You can keep pulling cards as long as you like – until you play a card of a suit already seen at which point you lose everything Knowing when to stop and "bank" your cards is the biggest decision you make in Dead Man’s Draw but being too timid lets braver opponents pass you up with bigger more profitable turns  The cards’ special abilities are key to success in Dead Man’s Draw and they build off of each other Each suit in DMD has an effect that the player can target when they flip a card of that suit  Anchor – Keep everything you drew before the Anchor even if you bust  Cannon – Destroy one card an opponent has previously banked  Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key  Hook – Play one of your previously banked cards  Key – Enables the Chest special  Kraken – Oh no! You’re forced to draw at least two more cards  Map – Draw three cards from the discard pile and play one  Mermaid – No ability but worth more points (Mermaids are numbered 4-9 instead of 2-7)  Oracle – Look at the next card before deciding if you want to play it  Sword – Steal an opponent’s previously banked card and play it  Many of these work well together like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw  As soon as the deck is depleted players total up the value of the highest card they’ve banked from each suit High score wins  Players 2-4Suggested ages 8 Playing Time 10-15 Minutes
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